/*
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package battleroom;

import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.PhysicsTickListener;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.control.GhostControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
/**
 *
 @author Zach && Adam
*/ 
public class BaseBulletControl extends RigidBodyControl
{
    
}
